Create straw bails in fs 16
- #Create straw bails in fs 16 install#
- #Create straw bails in fs 16 update#
- #Create straw bails in fs 16 simulator#
#Create straw bails in fs 16 install#
The feed rooms feature conveyor belts to allow you to unload multiple silos in one spot, and on the main farm, you can install a stationary TMR mixer. The map also features grain drying, and the ability to ferment earlage, haylage, and corn silage and high moisture corn in vertical silos, thanks to GlobalCompany. Bedding your cattle can be done with straw, corn stalk bales, OR soybean straw bales(do not use more than one straw type at once, wait for the straw to run out before switching straw types). Two feed carts are included for the purpose of feeding in the tie stall barns. The beef farm has been transformed into a cow-calf operation where you raise female beef cattle for the purpose of producing calves to either expand your herd, or to raise to a good weight to fetch a good price at the stockyard. The map features a realistic feed ration and feeding system via Maize Plus, multiple animal pens on three farms, allowing you to separate heifers from calves, and dry cows from milking cows to maintain maximum milk production year round.
#Create straw bails in fs 16 simulator#
Possible in Farming Simulator 19, with the skills that I have. I went above and beyond and turn the map into the closest thing to a day-to-day simulation of a small-medium scale dairy farm
I highly recommend watching the tutorial here: Īutumn Oaks was originally created by Cwj108, converted to FS19 by MB Farms FS, Brian Greenawalt remodelled the barns, and the project was passed to me by JMF Modding to make a working map out of Brian’s new barns. It’s finally here, after numerous weeks of staying up all night pushing myself and the game to the limit to produce the most realistic dairy farming map ever produced for Farming Simulator. You view this changelog as a video here as well: Īdded edited Wilson Ranch Hand to hold beef cattleĪdded sleep triggers to every farm(requires new savegame, this is the only thing that will change if you make a new savegame, so it’s not really required)Īdded trigger to disable bale shredder in bank barn lofts, walk up to the chain saw and click to disable it, go back and click it again to enable it.įixed edited John Deere gator to hold beef cattleįixed fill trigger on placeable milk replacer barrelįixed no till isues on fields 16 and 28(changed these fields out with “dummy fields” in the woods, as nobody else could figure out what was going on, only that the 16th, and 28th field dimension were broken)Ĭhanged grass yield to be slightly higherĬhanged bale shredder capacity to be lowerĬhanged incandescent lights to be more orangeĬhanged collisions on NH 353 grinder mixer
#Create straw bails in fs 16 update#
I will continue to keep adding savegame update compatibility files to my releases, you guys are putting tons of hours into your savegames, and you shouldn’t have to start over, provided you can follow some simple instructions.Ĭompletely rebuilt 1.0.1.5 from 1.0.0.0 files, some previously fixed issues may be broken again, please report these, so I can fix them.Ĭhanged terrain under heifer barns so manure won’t spawn under them.Ĭhanged labels on cow pens/barns, they are now a lot more descriptive with stuff like “150 Head Freestall Barn”.Ĭhanged labels on beef cattle so there are no l10n errors. If you are using an existing savegame, there is a heightmap in the optional folder, by placing this into your existing savegame, you’ll fix the issue, preventing you from creating a new savegame. One major thing I fixed is the manure in the two heifer sheds at the main farm. I fixed the lag when you load in, and took suggestions from people about labelling the barns. Hey guys the V1.0.2.0 update for Autumn Oaks is done.